﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine.Messaging
{
    /// <summary>
    /// Special message for exiting the game
    /// </summary>
    public sealed class ExitMessage : Message<object>
    {
        /// <summary>
        /// Constructor
        /// </summary>
        public ExitMessage()
        {
            this.Type = MessageType.Shutdown;
        }
    }

}
